Showing posts with label games. Show all posts
Showing posts with label games. Show all posts

Friday, April 20, 2012

Draw Something has lost 2m daily players since it's peak

"Draw Something, an app that Zynga essentially bought for about $200 million, is in trouble.
It's gone from having more than 14 million players daily to around 12 million, according to AppData.
To try and reverse that, Zynga is today releasing a big update for the game that will give it a bunch of new features that fans have been craving."

Thursday, April 5, 2012

The app Draw Something has has more than 50m downloads in 50 days

"Zynga has released a statement that says Draw Something has passed 50 million downloads, making it one of the fastest growing apps of all time. It's likely the only app to ever hit 50 million downloads in just 50 days.
"We believe it’s not only the fastest growing original mobile game of all time – 50 days to hit 50 million downloads - but one of the fastest growing web sensations that we’ve seen.  In addition, the game just regained its spot as the #1 paid app in the App Store, knocking off Angry Birds Space," says Zynga."

Tuesday, March 27, 2012

Mobile game Cut The Rope has been downloaded more than 100m times

"Global gaming company ZeptoLab today announced the release of its award-winning, physics-based game, Cut the Rope, in the Mac App Store. The game, which has been optimized for MacOS, features stunning high-resolution artwork and innovative game mechanics that have been optimized for computer gameplay.
With more than 100 million downloads, Cut the Rope has seen great success on both mobile phones and tablets. Now, with the MacOS version, players take on the challenge of cutting ropes, popping bubbles, collecting stars and feeding candy to a little green monster named Om Nom on a much bigger screen. The levels on Cut the Rope for MacOS have been specifically tailored for landscape screen orientation, and the game retains its striking, crisp images on monitors up to 2560×1440 resolution."
Source:  Press release from ZeptoLab, 22nd February 2012

Monday, March 26, 2012

Angry Birds Space was downloaded 10m times in 3 days


Source:  Tweet from Angry Birds, 26th March 2012

Thursday, January 5, 2012

Angry Birds was downloaded 6.5m times on Christmas Day

"Will the Angry Birds bubble burst in 2012? It showed no sign of flagging in 2011 right up to the end of the year. Developer Rovio Mobile says its three Angry Birds games generated 6.5m downloads on Christmas Day alone."

Tuesday, November 22, 2011

Over 20% of the UK Nintendo 3DS owners Bought Legends of Zelda: Ocarina of Time in the first 2 days of release

"Nintendo enjoyed a good week for 3DS thanks to the Zelda re-release.
Ocarina of Time 3D made it to No.2 in the chart upon its debut last week, and according to GfK Chart-Track data was bought by over 20 per cent of the handheld’s userbase in its first two days.
That sets the device up well for the summer selling season – a natural uplift for handheld games according to Nintendo UK head David Yarnton – and the crop of strong first-party games on the horizon."

Friday, November 18, 2011

Call of Duty: Modern Warfare 3 generated $775m in the first 5 days of sales

"Call of Duty: Modern Warfare 3 brought in $775 million in sales in its first five days on the market, gunning down the previous record.
It beat the record for five-day sales for movies and books too, Activision-Blizzard said today.
Activision-Blizzard's previous Call of Duty game held that last record. Call of Duty: Black Ops brought in $650 million in its first five days on sale, and Modern Warfare 2 brought in $550 million.
Gamers bought 6.5 million copies of Modern Warfare 3 the first day it was on sale, bringing in $400 million for Activision Blizzard. Black Ops brought in $360 million on its first day last year. Modern Warfare 2 brought in $310 million."

Thursday, October 27, 2011

49% of people exposed to Doritos ads on XBox LIVE subsequently went out and bought Doritos

"Doritos’ ‘Unlock Xbox’ competition invited fans to capture the essence of the snack in the form of a Doritos Xbox LIVE Arcade game with the opportunity to win a $50,000 gaming consultant project. The campaign put the votes of Xbox LIVE users at the heart of the contest, driving far-reaching engagement and ensuring huge interest in the final Doritos games. The field was narrowed to eight by an expert panel of judges, and then pared down to three by the votes of Xbox LIVE visitors. After a pitch at Microsoft headquarters, the two finalists (Doritos Crash Course and Harm’s Way – by Doritos) were launched for free download on Xbox LIVE, with gamers voting on their favourite.
Key results:
Throughout the contest, Unlock Xbox delivered exceptional engagement levels
The winning game became the fastest downloaded Xbox LIVE Arcade game in history with over 1 million downloads in the first two weeks
Over 50% of those exposed to the Doritos ads on Xbox LIVE clicked to learn more about the contest
40% voted for their favourite Doritos Xbox LIVE Arcade game
72% took action after seeing Doritos advertising on Xbox LIVE
24% told friends about the Doritos Xbox competition
49% went out and bought Doritos"

Wednesday, September 14, 2011

1m Angry Birds toys and 1m Angry Birds T-shirts are sold each month

"The Angry Birds brand isn’t all about the software, though, by any means. In a Fireside Chat with MG this morning, Rovio’s North American General Manager Andrew Stalbow revealed a few key details surrounding the sales of their real world goods.
Back in December of 2010, Rovio launched a series of Angry Birds plush toys. By March of this year, they had sold just over 2 million of ‘em. Today, they’re selling another million each and every month.
The same goes for their line of T-shirts: every month, they’re selling another million.
This is absolutely huge for them, and should serve as an important stat for app developers to keep in mind moving forward. Rovio is one of the few companies that has found success on iOS then managed to evolve their intellectual property into a proper full-blown license."

Thursday, June 16, 2011

Angry Birds is downloaded over a million times a day

"Speaking at Mobile 2.0 Europe – openIDEAS Conference, Rovio’s “Mighty Eagle” Peter Vesterbacka announced that the company now sees over a million downloads a day of its Angry Birds games.
The announcement comes just two days after Vesterbacka told Techcrunch that the company had surpassed the 250 million downloads milestone, noting that the company was also going to release a cookbook and integrate more NFC features into its titles."

Friday, June 10, 2011

Online game Moshi Monsters has 50m registered users

"Moshi Monsters, the UK based social network aimed at kids that takes many a visual cue from Nintendo's Pokemon series, has hit a landmark 50 million registered users. The figure means that now 1 in 2 UK children aged between 6-12 own a Moshi Monster account, with 1 new sign up every second from over 150 nations across the globe.
Letting kids interact and play online in safe, colourful environment, Moshi Monsters lets kids care and nurture for their own little online monster pet."

Thursday, April 28, 2011

It took radio 38 years to reach 50 million people...

Time spent to reach 50 million users
"Radio: 38 years
TV: 13 years
Internet: 4 years
iPod: 3 years
Facebook: 2 years
In 1984 there were only one thousand devices in the world capable of accessing the Internet. Eight years later this had reached one million. Last year it reached one billion, and there will be little surprise if this figure doubles within the next few years."
Source:  Original source is unknown, this is from The Southern Cross, 9th March 2009
Update - it seems that the first stats may come from the United Nations Cyberschoolbus, published (I think) in 2000.  Thanks to Joseph Guenes (@brandingself) for the tip!

Thursday, March 10, 2011

The mobile game Angry Birds cost €100,000 to make, and has generated more than €50m in revenue

"Angry Birds is the first waste of 75 millions people's time that can be accurately quantified. Every day, users spend 200 million minutes -- 16 years every hour -- playing the mobile game. Three trillion pigs have been popped. It has filled billions of those interstitial moments spent riding the bus, on a plane or in important work meetings, and it is or has been the number-one paid app on iTunes in 68 countries, as well as the best-selling paid app of all time. It went straight to the top of the new Mac App Store in January, selling 150,000 copies in its first week. Sixty thousand Angry Birds soft toys have been sold. In January, the trailer for the new Angry Birds Rio racked up 500,000 YouTube views in a weekend; on official videos alone, Angry Birds has had 27 million total views. In total, the "brand" has taken more than €50 million: not bad for a game that cost €100,000 to make. On the first anniversary of its release, 2,405 people in 756 cities worldwide wasted even more of their time holding events in celebration of "Angry Birds Day"."
Source:  Wired UK, 7th March 2011

Monday, January 24, 2011

Social music game MXP4 has over 1 million active users

"MXP4, the first social music gaming studio, today announced that over 30 major artists are using MXP4’s first social music game for Facebook to engage fans, encourage viral distribution and increase purchases. Artists featuring MXP4’s Pump It app on their Facebook pages include Enrique Iglesias, David Guetta, Cheryl Cole, Tiesto, Nelly Furtado, Lloyd Banks, Adam Lambert, UnderOath, Duran Duran, Neon Trees, Ingrid Michaelson, 10 Years, Scorpions, iSquare, Tonic and more. In addition, Pump It exceeded one million active users in its first month with 40% sharing and competing against Facebook friends."

Friday, January 7, 2011

65% of American internet users have paid for online content

"Nearly two‐thirds of internet users – 65% – have paid to download or access some kind of online
content from the internet, ranging from music to games to news articles.  Music, software, and apps are
the most popular content that internet users have paid to access or download, although the range of
paid online content is quite varied and widespread.
[...]
In this survey we asked the following question: “Please tell me if you have ever paid to access or to
download any of the following types of online content?” And we found:
33% of internet users have paid for digital music online
33% have paid for software
21% have paid for apps for their cell phones or tablet computers
19% have paid for digital games
18% have paid for digital newspaper, magazine, or journal articles or reports
16% have paid for videos, movies, or TV shows
15% have paid for ringtones
12% have paid for digital photos
11% have paid for members‐only premium content from a website that has other free material on it
10% have paid for e‐books
7% have paid for podcasts
5% have paid for tools or materials to use in video or computer games
5% have paid for “cheats or codes” to help them in video games
5% have paid to access particular websites such as online dating sites or services
2% have paid for adult content
And 6% of internet users said they had paid for another kind of content that had not been mentioned in
the list of 15 we offered."
Source:  Pew Research Center, Paying For Online Content, 30th December 2010

Friday, November 5, 2010

There are 2.7 million downloads a day from the Ovi store

"Content
There are 2.7 million downloads a day with an average of 2.6 apps downloaded per visit
About 90% of the daily traffic to Ovi Store converts to downloads
85% of the signed in visitors to Ovi Store are repeat visitors
Each active user is averaging 8.5 downloads per month
Active users in 190+ countries
Games continue to be #1 for paid downloads and apps continue to be #1 for free downloads
90% of mobile consumers now have Ovi Store in their local language
Publishers from more than 90 countries are distributing their content through Ovi Store
Devices
More than 135 devices are supported, 80 are Symbian devices
6 of the top 10 downloading devices are touch devices: 5800 XpressMusic, N97, N97 mini, 5530 XpressMusic, 5230 Nuron, and X6 where available
Prominent Eseries devices included E63, E71 and E72
The 5130 XpressMusic and 2700 classic are the top downloading Series 40 devices
Markets
The most active countries in alphabetical order are: China, Germany, India, Indonesia, Italy, Saudi Arabia, Thailand, Turkey, UK and Vietnam
Over 80% of these consumers can purchase from Ovi Store using their local currency
In countries where mobile billing is available, more than 2/3 of customers choose this payment option
With support for 30 language variations, 90% of Ovi Store visitors are using their local language when available"
Source:  Forum Nokia, as of 28th October 2010

Friday, August 6, 2010

The 'Madden NFL' video games have sold 85 million copies and generated more than $3 billion in revenue

"You can measure the impact of "Madden" through its sales: as many as 2 million copies in a single week, 85 million copies since the game's inception and more than $3 billion in total revenue. You can chart the game's ascent, shoulder to shoulder, alongside the $20 billion-a-year video game industry, which is either co-opting Hollywood (see "Tomb Raider" and "Prince of Persia") or topping it (opening-week gross of "Call of Duty: Modern Warfare 2": $550 million; "The Dark Knight": $204 million)."
Source:  ESPN, August 2010

Friday, June 4, 2010

Games are the most used mobile apps in the US

Click to enlarge

Source: Research by Nielsen, published in their blog, 1st June 2010
Methodology: "To get a better sense of what’s popular and what’s not now, Nielsen recently launched its ‘App Playbook,’ surveying more than 4,200 people who had downloaded an application in the past 30 days"